Because of this large amount, there are certainly still glitches here and there but the team is ready and eager to address those as they rear their ugly heads. With companion questlines, a new companion, and a new region, the game grew by about 30-35% compared to the last public Early Access build, with a lot of UI and feature improvements. If you could keep this up by playing the game and sharing this post we would be eternally grateful. Everyone who spent hours and hours delving into the Early Access, everyone who dropped a few kind words or a review of the game, shared posts, talked to friends about Vagrus, sent bug reports, pointed out typos, and of course, bought the game - you are what made all this work worth it. What's truly important in this whole journey is that it would not have been possible without the continued, constructive, persistent support of so many of you, the players. Speaking of which, there is a bit of a parallel here that could be drawn between caravans trudging across a barren, post-apocalyptic dark fantasy world and a tiny studio scrambling to deliver a huge open-world game but we let's not go there on this fine day! :D The day is upon us! Vagrus - The Riven Realms is out now!Īnd by Ahskul what a journey this has been so far. After three decades of pen-and-paper campaigns and four years of development, Vagrus is now in Full Release
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